2G2-3 Adopting Educational comics into animations
نویسندگان
چکیده
منابع مشابه
Automatic Conversion of Mesh Animations into Skeleton-based Animations
Recently, it has become increasingly popular to represent animations not by means of a classical skeleton-based model, but in the form of deforming mesh sequences. The reason for this new trend is that novel mesh deformation methods as well as new surface based scene capture techniques offer a great level of flexibility during animation creation. Unfortunately, the resulting scene representatio...
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Research into the effectiveness of comic books as health education tools overwhelmingly consists of studies evaluating the information learnt as a result of reading the comic, for example using preintervention and postintervention questionnaires. In essence, these studies evaluate comics in the same way in which a patient information leaflet might be evaluated, but they fail to evaluate the nar...
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OBJECTIVES To investigate ways in which educational comics might provide support in dealing with feelings and attitudes towards health conditions, as well as improving understanding of factual information and to identify potential weakness of comics as a medium for health information. METHODS Semi-structured interviewees with eleven university students who either had a mental or physical heal...
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knowledge, and depictive representations are best for drawing inferences because they are informationally complete. Any choice of representations in visual learning materials must take into account not only the function of the representation, but also the prior knowledge of the learners who will be using the materials. There is evidence that the cognitive load associated with depictive, iconic ...
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ژورنال
عنوان ژورنال: The Japanese Journal of Ergonomics
سال: 2018
ISSN: 0549-4974,1884-2844
DOI: 10.5100/jje.54.2g2-3